Project Overview - PC (Windows) Prototype
The prototype was developed for the benefit of a client specialising in sport psychology, who pitched the concept via video briefing to the team. The client explained the intended purpose of the concept and gave specific requirements while also leaving areas open to the team’s input. A week of research later, the team presented their own pitch to the client in-person. This was a culmination of interpretations of the concept from both the client’s sport psychology perspective and the team’s game development perspective. Feedback was shared between all parties to refine the concept.
This brief required a training simulation – playable on the Windows operating system – that takes place in a football training ground and presents a series of interactive targets and challenges to the user in order to measure metrics on the user's executive functions, such as inhibition. The prototype would demonstrate the value of the concept and justify the development of a full version including a port to VR for increased immersion.
The team were also made aware of an opportunity to secure funding for further development past the prototype stage, which would take place onwards of March 2024. If the PC/Windows project could be made playable on the Meta Quest 2 virtual reality platform, the client may offer funded development. Thus, while the game prototype was targeted for Windows, all project and design decisions also ensured a port to both standalone and tethered virtual reality was possible.
FootballPsycTest PC Prototype was then developed in six working weeks. After development, the team demonstrated the prototype to the client along with a presentation outlining the development process.