DARK//NESS is a top-down roguelike video game developed by Team SewerCore for Windows.
Q4 2022
This page presents an overview of the entire development process. Page Last Updated - 30/05/2024
Introduction
DARK//NESS was developed by Team SewerCore, consisting of two artists, a designer/project manager, and Cameron McKinney as the programmer. This page will focus on Cameron’s contributions and perspective of the project.
When the game launches, the player will start with a random selection of 3 items. These items will have weak to moderate effects by default. The players can then choose to leave up to 2 items behind at an altar, each of which will double the effects of remaining items.